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Lityr Domus Trailer 2025 - Turn volume on!



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A visual interactive experience that invites the viewer to explore an abandoned world and make choices that shape their own narrative. It was a fully self-directed project, through which I developed a wide range of new skills, from UI design and coding to the creation of all visual and environmental assets.
The plan is to release the demo version, first showcased at my graduation exhibition, online by 2026, followed by continued development into a complete experience, featuring additional endings, characters, and interactions in the years to come.
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Lityr Domus is my final graduation project, representing the culmination of everything I’ve learned and developed during my time at Academie Minerva. It invites the viewer to step into the role of a player exploring a long-lost, surreal world, where each choice shapes the outcome of the experience.
The demo, presented at my graduation, features three distinct environments that can be freely explored with keyboard and mouse controls. Players can interact with various inhabitants and artifacts scattered throughout this mysterious landscape.
The journey begins in “Berthasil” an endless ocean with a solitary tree. Does it hold the answers to the world’s mysteries, or only deepen them? Exploration continues in “The Hub,” where fragments of history lie buried within ancient ruins, and concludes in “Lutumia", a lush forest filled with both beauty and brutality.


3D Modeling
I’ve always been drawn to 3D modeling, and this project gave me the opportunity to develop that interest into a refined skill. Nearly all in-game assets were hand-modeled by me in Blender or Unity, while the textures were made from photographs of real materials, processed and pixelized in Photoshop to achieve a low-resolution, nostalgic look consistent with the project’s atmosphere.







Research
The research behind Lityr Domus explores the idea of video games as a legitimate art form, tracing their evolution from early experiments like Tennis for Two to contemporary titles such as Fatum Betula and LSD: Dream Emulator. I examined how games merge elements of literature, sculpture, film, and sound to create interactive emotional experiences that traditional media cannot replicate. Drawing inspiration from theorists like Nic Kelman and Osamu Sato, my study investigates how interactivity transforms the viewer into an active participant, turning digital environments into living works of art.
This research shaped my approach to Lityr Domus, guiding its focus on atmosphere, surrealism, and player-driven narrative while aiming to recreate the sense of wonder and exploration I associate with the early internet and the formative games of my childhood.






For the Graduation Show, Lityr Domus was presented as an interactive installation featuring two computers running the game simultaneously, encouraging visitors to join after watching others play. Each station included a keyboard, mouse, and headphones to ensure full immersion, while nearby CRT screens displayed looping clips and cryptic clues about the game’s world. A CD case accompanied the setup, containing a printed manual with my research paper and personal project information. Setting up the installation was a collaborative and rewarding process, teaching me valuable lessons in planning, organization, and teamwork during a large-scale exhibition.

Installation and Visuals












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Lityr Domus
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Services
Game Design
UI/UX
Coding
3D Modeling
Video Editing
Illustration
Motion Graphics
Sound Design
Expo Installation
Academie Minerva Design Award - Nominee
Noorderlicht Award - Nominee
Info
_____________________________________________________
A visual interactive experience that invites the viewer to explore an abandoned world and make choices that shape their own narrative. It was a fully self-directed project, through which I developed a wide range of new skills, from UI design and coding to the creation of all visual and environmental assets.
The plan is to release the demo version, first showcased at my graduation exhibition, online by 2026, followed by continued development into a complete experience, featuring additional endings, characters, and interactions in the years to come.

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